Howdy! I thought I’d do a big recap of what’s been happening behind the scenes.
Mammoths Village has been released into beta! It’s an entirely new village in Skyrim with 25 unique quests some even have branching paths. The overall response to it has been positive which is always lovely to hear. There’s still a couple of tweaks to get it over the finish line but the project is taking a backseat for now.
Maxon Business was a small trap room project made for Untitled Game Jam 61. Really pleased with how this turned out! It even came in at third place which is still wild for me to think about. The entire premise of the game was modeled after the Shivering Isles questline with trapping adventurers so it’s a bit of a tribute to that.
Speed Grower was made for Spring 2D Jam 2022. I’ve got some mixed feelings about this lil project. It was a pretty rushed job to try and get it together plus having to learn 2D art with 2D controls was certainly an experience! If you would like to subject yourself to growing a sunflower then look no further!
I’m trying to get into the groove of releasing more video and social media content. I really want to show off what I’ve been doing to a larger audience to get some more feedback during the development process. There will be a slight redesign to the website with an email list so if you’d like to stay clued in on what I’m doing then look no further! I have a few ideas on some cool stuff to show off but more will be announced closer to the time!
Howdy gamers! Not an awful lot to stick in this monthly report. Just released a Halloween themed level for Froggies At The Zoo but I do have a bigger project that’s been in the works for awhile now. I’ll update yah when I have more to say about it!
Howdy! I’m happy to show off my remaster of RTW: Shadow Boxing! This took a lil longer than expected to come out but it really shows in the end product. The map has been completely overhauled, combat overhauled, enemy AI overhauled and many more things that have been… OVERHAULED!
The aim of this game is to defeat three bosses with a focus on melee combat! remember to dip, dive and dodge. Oh and try not to disturb the gardener.
Howdy! It’s that time again (I know hold the applause.) Been hard at work with updating RTW and it’s coming along swimmingly. I’d expect the release to come out in the next two weeks as it’s roughly 80% complete just some small texture work and finishing the combat system (which has really come a long way!) Once this update is released I’ll be getting back to work on Odin’s Tea Party but I’ll leave yah with some RTW screenshots.
Super Galaxy Hockey is a physics based local coop air hockey game. Three different tables to play on all with their own twist! Complete overhaul of the previous game! I’ve completely rebuilt from the ground up. If you tried the original it’s a night and day difference in quality.
Howdy gamers! Got a monthly update and what to expect over this month. I am hard at work updating some of my previous games because I ain’t happy with them on a technical level. The first of these games to get a total overhaul is Super Galaxy Hockey it has three different air hockey maps with different gimmicks.
Honestly I haven’t been happy with it for awhile and it’ll feel good to do a lil spring clean and spruce up projects that aren’t up to par! I have been toying around with combining three of the game jam projects into one game just so it feels cohesive but that’s still just an idea! But as always it wouldn’t be a classic update post without a screenshot of what to expect!
Howdy my fellow gamers! I recently took part in Mini Jam 79: Frogs. I made a super simple game similar to Pokémon Snap. Take cute pictures of frogs and see the end results when the lap is completed! Five different frog types to picture just a simple relaxing game! If this seems like your thing the project is available from these links!
Last month was pretty chaotic! For the uninitiated I recently did a big update to Odin’s Tea Party including a lil video to go alongside it! It’s my first time properly dipping my toes into the video aspect of game development but it was pretty fun and something that I’ll keep on top of.