Outlanders Chronicles

Howdy! Outlanders Chronicles is a low poly stylized puzzle game with some lite RPG elements. Borrowing elements from Portal, Supraland and Frog Detective.

The main goal of the game is to go island hopping re-linking the lost gateways and find out why they have been broken. To achieve this you have to complete the trials on each island to activate the gateway based there. Each island has it’s own identity and theme with some small mini quests that you can choose to do to learn more about this strange land.

The current timeline of the project:

Stage one: 

  • The estimate for this is six months
  • Implement four addition levels to fully flesh out the game
  • Add in more complex puzzles which reward the player after completion
  • Additional gameplay mechanics which are carried over to later levels such as fishing or plant growing
  • Start releasing more videos, screenshots and information for the project
  • Steam page for wishlists
  • Potentially opening up my Trello board for the public to look at so they can see progress real time

Stage two:

  • The estimate for this is two months
  • Quality of life features such as save/load to keep the player progress
  • Rework of the current sound effects and sound track
  • Ability to rebind the keys and additional settings parameters 
  • Controller support for different platforms
  • Start contacting journalists and YouTube reviewers to drum up more interest

Stage three:

  • The estimate for this is one month
  • QA to squash any undesired bugs
  • Playtesting to see if any puzzles need clearer sign posting

Stage four:

  • The estimate for this is one month
  • Initial Steam release 
  • Monitor the release and see if any additional fixes need to be applied

Stage five:

  • Depending on the initial success of the Steam release to start rolling it out to console platforms hopefully on a two month schedule 

The targeted audience is people who enjoy short puzzle games. I want to tap into the market which people play Portal, Supraland, Frog Detective and Superliminal. The current estimated play time of the game is between 2-4 hours. So the perfect pick up and play for an afternoon or evening game leaving people wanting more content than being swamped with too much.

The current marketing strategy has been going to game dev events to get initial feedback on the demo. I’d recently shown it off at GaMaYo in Leeds which got a good positive reception to people attending that event. I have been supplementing this with uploads to YouTube showing current progress and using social media to start gaining a following. I’m thinking of expanding this into a small devlog series which is a roundup of the current progress made over a month period.

As a solo developer there are some challenges which I face such as making all the art assets, code base and social media output. To try and offset this I’ve imposed monthly sprints on key features which need to be completed within the desired timeline. This is typically on a monthly basis! Currently I am reaching all the desired dates on a part time basis but would like to have the ability to excel and make faster progress as a full time role.

The estimated cost to build this project for the initial Steam release is £35000. This is to help buy needed audio equipment such as a direct interface, Unity licence and the cost of living whilst working on this full time. With the funding it will push to project to have more content and on a timely basis.

Thank you for reading and I hope you have a great day! 

Link to the project files:

Itch: https://corrafiniuminc.itch.io/outlanders-chronicles

Game Jolt: https://gamejolt.com/games/outlanderschronicles/720743